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Mon Dec 23 2024

ConceptTalk

Year-end closing: What a journey!

Hey everyone! The year is slowly drawing to a close and all we can say is: it was exciting, intense and brought us all a lot of new experiences. Today, we would like to give you a brief review and also venture a small preview of what's in store for next year.

What have we achieved?

  • Unreal Engine GAS: We have started to implement the Game Ability System. This lays the foundation for a versatile and flexible combat system.
  • First tests and prototyping: Ranged Combat: We're currently trying out a few ideas for ranged combat mechanics - and it's already really fun!
  • New gameplay element: We're combining farming and adventure into one exciting feature. We think it's pretty cool – we hope you do too!
  • Animations: The first work on character animations has started. A big step towards bringing our game to life.

What's next on the agenda?

  • Combat system based on the GAS: We want to further develop the combat system and finally fine-tune it.
  • Migration of the tool system: Our tool feature should also be integrated into the GAS so that it fits seamlessly into the flow of the game.
  • Battle system tests: We will soon be starting initial tests with „normal“ opponents – and yes, even with the first boss fights!
  • Advanced animations: We want to make the combat system even more dynamic with new animations.

Thanks to our great team and supporters

It has been (and still is) a damn exciting journey and we would like to thank everyone who has been with us. A special thanks goes to Michael and his Discord group, Bogdan for the animations and tireless support, Carlos for our first character and Steven Melin for the first soundtrack song and sound effects.

We are working hard to bring you a playable demo with all relevant gameplay features by 2025. The goal is in sight, and we're really looking forward to showing you more of the game soon!

Have a great end to the year everyone! See you soon!


Your team from Eriduna (or as our project will soon be called…)