
Snailpace Games
Driven by Passion, Built with Tenacity
At Snailpace Games, we are Kevin and Annabell Klein—partners in both life and creation. Since June 2024, we have taught ourselves coding and design to build Eriduna: the game we have always wanted to play.
We are crafting a world that encourages exploration and offers moments of calm, while still providing challenges and thrilling adventures. Players will encounter a cast of characters who can be humorous one moment and deeply heartfelt the next, all tied together by meaningful themes. With every late-night brainstorming session and coffee-fueled coding sprint, we invest our shared vision into Eriduna. We cannot wait to inspire players to join us on this journey and help this fantastic world grow.
Team
Kevin is the Lead Developer and Producer at Snailpace Games, co-overseeing the project's core vision with Annabell while managing the programming and production of Eriduna, drawing on 18 years of experience as a web developer and entrepreneur.
Annabell Klein is Snailpace Games’ Narrative Designer, co-overseeing the project’s core vision with Kevin while crafting Eriduna’s lore and world—with a touch of marketing to help our story reach its audience.
Giulia Vanzini is a 3D artist and illustrator with a background in visual development, modeling, and texturing. She has contributed to both game and animation projects and previously worked with Axis Studios, known for high-end cinematic content.
After we completed the first soundtrack on our own, we discovered Steven's YouTube channel. This experience made us realize that we couldn't produce a soundtrack of the quality we desired, and it became clear that we needed to collaborate with him on the project.
Bogdan has spent nearly five years honing his craft, bringing characters to life in indie games and film projects. He’s been with the Eriduna team almost from the start, lending his animation expertise to shape its world.